You can build a Debug version of viewer by uncommenting #define MAX_DEBUG 1 in UmodelTool/Build.h and rebuilding the The informationīelow describes how to build and debug UE Viewer for debugging without use of VS project (e.g. However it was possible to debug it within an IDE. Initially UE Viewer was released without a Visual Studio solution. vscode/tasks.json file to add your own debug configurations. Response files documentation for details on its format. You may launch 2nd "Volatile" configuration, which reads command line arguments from file docs/cmdline.cfg - please refer to There are 2 configurations For debugging: "No arguments" runs UE Viewer with default startup UI, and for use of command line vscode/tasks.json file,Īnd remove -debug option from build.sh command. Of course, it won't work for headers and other non-cppīy default, Visual Studio Code project performs Debug build. "command": "",Īnd then Ctrl F7 key will compile a file currently opened in editor. VSCode project comes with additional build command which could be bound to a key. You may build, launch and debug UE Viewer using this IDE. Of course you'll need a C/C extension installed. Project already has a build task and launch actions set up. Just open viewer's folder in VSCode, and you'll get everything. UE Viewer contains project files needed for opening and running it from Visual Studio Code. Please note that you should use Visual Studio 2019 or newer, otherwise some features will not work. sln file somewhere in Tools folder, don't use it - it is intended for UI framework testing. In order to open the project, you should start Visual Studio, use "Open a local folder" command, and then choose root project'sĭirectory. Project which allows to use this IDE to edit, compile, run and debug the project. Using IDE Visual StudioĪs UE Viewer is using custom cross-platform build system, there's no MSBuild support. In other words, UE Viewer on macOS works just like a simple command-line exporter utility. no multithreading support - it's disabled in the same place.no OpenGL support (no visualization) - it is explicitly disabled in UmodelTool/Build.h.I'm using VMWare macOS image to build it, so I can't do theįull testing. UE Viewer is provided with initial support for macOS platform. In this case, Linux build will be performed in the same way as Windows build, with compiling and bundling mentioned libraries. As anĪlternative it is possible to create a batch file which will temporarily modify PATH and then execute build script. After that, add C:\BuildTools\bin to the system's PATH environment variable. Let's say youĮxtracted everything to C:\BuildTools. The green button "Clone or download", then "Download ZIP"). You should download it and extract into some directory (press You can get everything what you needįor a build here. Of these tools which was a part of MinGW/MSYS project. Not suitable because viewer's code using some C 11 stuff.Ĭurrently build is performed with Visual C 2019.īuild system utilizes GNU Tools for building, in particular - Bash and Perl. UE Viewer is compiled using Visual Studio.
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